Yes or No Dice
Roll a real d6 and read it as an answer: even is yes, odd is no. Switch to three-way mode when maybe is a genuine option.
Even means yes, odd means no. Decide the rule before you roll, not after.
Press Space to roll again.
Roll the die and read the result: even is yes, odd is no. A d2 does the same job in a shape closer to a coin flip, with each answer landing 50% of the time. Any die with an even number of sides works, so a d6 or a d20 is fine too.
Even yes, odd no
The rule needs to be set before you roll, not after. That sounds obvious. It stops mattering as soon as you’re annoyed by the answer and start looking for a reason the other reading was correct.
A d6 is the usual choice because everyone has one. Odd numbers mean no, even mean yes, and 1 to 6 splits three and three. A d2 skips the arithmetic and just says the answer. Use whichever you’ll trust.
If you want a maybe, roll a d3 or split a d6 into thirds and give the middle band to “ask again later”. Some questions genuinely have a third option, though most of the ones people bring to a die don’t.
When a random tiebreak is actually useful
Here’s the honest case for it. Flip for something and watch your own reaction. If the die says yes and your stomach drops, you didn’t want yes, and now you know something you couldn’t get at by thinking harder. The roll isn’t making the decision. It’s a cheap way to find out what you were already leaning toward.
The other good case is when both options are fine and the deliberating is costing more than the choice is worth. Which restaurant. Who goes first. Which movie. Which of two equally reasonable weekends to book. Roll and move on.
When to skip it
Anything with real stakes. Money you can’t lose, a job, a relationship, a medical decision. Not because chance is disrespectful, but because those choices deserve the thinking you’d be skipping, and a die can’t tell you anything about them.
Also skip it if you’ve already rolled twice and didn’t like either answer. You have your answer.
Need something with more sides? The main dice roller covers d4 through d100, and the list of die types explains what each shape is normally used for. To pick between more than two options, roll dice with as many sides as you have choices.
FAQ
What are the odds on a yes or no dice roll?
Even and odd each come up 50% of the time on any die with an even number of sides, so a d6, d8, d20, or a d2 all give a fair split. A d3 or another odd-sided die does not divide evenly, which is why the standard method uses even-sided dice.
Can I use a normal six-sided die for yes or no?
Yes. Call 2, 4, and 6 yes, and 1, 3, and 5 no. Three faces each way makes it a fair split, identical to a coin flip. Decide which side means yes before you roll, since deciding afterward is how people quietly talk themselves into the answer they wanted.
How do I add a maybe to the roll?
Use a die divisible by three and give each answer an equal band, so a d6 becomes 1 and 2 for yes, 3 and 4 for no, 5 and 6 for maybe. That splits it evenly three ways. Most questions people bring to a die don’t really have a third answer, so use this sparingly.
Should I let a die make an important decision?
No. Use it for low-stakes ties where the deliberating costs more than the outcome, or as a way to notice which answer you were hoping for. For anything you’d regret, the die tells you nothing about the actual question, and you’d be trading real thinking for speed.