D100 Dice Roller
A d100 is almost never a hundred-sided object. It is two d10s read together, one marked in tens and one in units, giving a result from 00 to 99 with double zero read as 100. Solid hundred-faced balls do exist, most famously the Zocchihedron, but they roll for so long that nobody uses them in play.
Press Roll to throw the dice.
Press Space to roll again. Type notation like 2d6+3 or 4d6dl1 straight into the box.
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A d100 gives 100 results numbered 1–100. On a fair die every face is equally likely, so any single result comes up 1% of the time. Rolls run from 1 to 100, the average is 50.5, and the standard deviation is 28.87. It is normally rolled as two ten-sided dice, one read as tens and one as units.
- Minimum
- 1
- Maximum
- 100
- Mean
- 50.5
- Median
- 50.5
- Std deviation
- 28.87
- Chance per face
- 1%
d100 probability
One die is flat. There is no curve and no middle to aim for, because each face has exactly one way to come up out of 100 possible results, so nothing is more likely than anything else. Add a second die and that changes immediately: totals start piling up in the middle. The dice probability guide works through why.
| Total | Ways | Probability | This or lower |
|---|---|---|---|
| 1 | 1 | 1% | 1% |
| 2 | 1 | 1% | 2% |
| 3 | 1 | 1% | 3% |
| 4 | 1 | 1% | 4% |
| 5 | 1 | 1% | 5% |
| 6 | 1 | 1% | 6% |
| 7 | 1 | 1% | 7% |
| 8 | 1 | 1% | 8% |
| 9 | 1 | 1% | 9% |
| 10 | 1 | 1% | 10% |
| 11 | 1 | 1% | 11% |
| 12 | 1 | 1% | 12% |
| 13 | 1 | 1% | 13% |
| 14 | 1 | 1% | 14% |
| 15 | 1 | 1% | 15% |
| 16 | 1 | 1% | 16% |
| 17 | 1 | 1% | 17% |
| 18 | 1 | 1% | 18% |
| 19 | 1 | 1% | 19% |
| 20 | 1 | 1% | 20% |
| 21 | 1 | 1% | 21% |
| 22 | 1 | 1% | 22% |
| 23 | 1 | 1% | 23% |
| 24 | 1 | 1% | 24% |
| 25 | 1 | 1% | 25% |
| 26 | 1 | 1% | 26% |
| 27 | 1 | 1% | 27% |
| 28 | 1 | 1% | 28% |
| 29 | 1 | 1% | 29% |
| 30 | 1 | 1% | 30% |
| 31 | 1 | 1% | 31% |
| 32 | 1 | 1% | 32% |
| 33 | 1 | 1% | 33% |
| 34 | 1 | 1% | 34% |
| 35 | 1 | 1% | 35% |
| 36 | 1 | 1% | 36% |
| 37 | 1 | 1% | 37% |
| 38 | 1 | 1% | 38% |
| 39 | 1 | 1% | 39% |
| 40 | 1 | 1% | 40% |
| 41 | 1 | 1% | 41% |
| 42 | 1 | 1% | 42% |
| 43 | 1 | 1% | 43% |
| 44 | 1 | 1% | 44% |
| 45 | 1 | 1% | 45% |
| 46 | 1 | 1% | 46% |
| 47 | 1 | 1% | 47% |
| 48 | 1 | 1% | 48% |
| 49 | 1 | 1% | 49% |
| 50 | 1 | 1% | 50% |
| 51 | 1 | 1% | 51% |
| 52 | 1 | 1% | 52% |
| 53 | 1 | 1% | 53% |
| 54 | 1 | 1% | 54% |
| 55 | 1 | 1% | 55% |
| 56 | 1 | 1% | 56% |
| 57 | 1 | 1% | 57% |
| 58 | 1 | 1% | 58% |
| 59 | 1 | 1% | 59% |
| 60 | 1 | 1% | 60% |
| 61 | 1 | 1% | 61% |
| 62 | 1 | 1% | 62% |
| 63 | 1 | 1% | 63% |
| 64 | 1 | 1% | 64% |
| 65 | 1 | 1% | 65% |
| 66 | 1 | 1% | 66% |
| 67 | 1 | 1% | 67% |
| 68 | 1 | 1% | 68% |
| 69 | 1 | 1% | 69% |
| 70 | 1 | 1% | 70% |
| 71 | 1 | 1% | 71% |
| 72 | 1 | 1% | 72% |
| 73 | 1 | 1% | 73% |
| 74 | 1 | 1% | 74% |
| 75 | 1 | 1% | 75% |
| 76 | 1 | 1% | 76% |
| 77 | 1 | 1% | 77% |
| 78 | 1 | 1% | 78% |
| 79 | 1 | 1% | 79% |
| 80 | 1 | 1% | 80% |
| 81 | 1 | 1% | 81% |
| 82 | 1 | 1% | 82% |
| 83 | 1 | 1% | 83% |
| 84 | 1 | 1% | 84% |
| 85 | 1 | 1% | 85% |
| 86 | 1 | 1% | 86% |
| 87 | 1 | 1% | 87% |
| 88 | 1 | 1% | 88% |
| 89 | 1 | 1% | 89% |
| 90 | 1 | 1% | 90% |
| 91 | 1 | 1% | 91% |
| 92 | 1 | 1% | 92% |
| 93 | 1 | 1% | 93% |
| 94 | 1 | 1% | 94% |
| 95 | 1 | 1% | 95% |
| 96 | 1 | 1% | 96% |
| 97 | 1 | 1% | 97% |
| 98 | 1 | 1% | 98% |
| 99 | 1 | 1% | 99% |
| 100 | 1 | 1% | 100% |
When you'd roll a d100
Percentile rolls suit two situations: fine-grained skill checks and long tables. Systems that rate a skill as a percentage ask you to roll under it, so the number on your sheet is the number you need. Game masters also lean on d100 for tables with dozens of entries, because a hundred slots gives room to make rare results genuinely rare without inventing new dice.
Common uses
- percentile rolls
- loot and random encounter tables
- Call of Cthulhu skill checks
- Rolling on long random tables for treasure, weather, rumours or wandering monsters
- Career and background generation in games that assign traits by percentage
- Any homebrew check where you want to state the odds as a plain percentage
d100 questions
How do you roll a d100 with two dice?
Pick one d10 as the tens digit and one as the units, ideally a set where the tens die is printed 00 to 90. Roll both, read tens first, then units. Zero and zero is 100, not zero, and everything else reads exactly as printed.
What is a Zocchihedron?
A solid hundred-sided die designed by Lou Zocchi, sometimes called a golf ball. It is roughly spherical with a hundred small flattened faces and a weight inside to help it stop. It rolls for an uncomfortably long time, which is why two d10s remain standard.
Which games use percentile dice?
Call of Cthulhu, Warhammer Fantasy Roleplay and RuneQuest all build their skills as percentages and ask you to roll under them. The Warhammer 40,000 role-playing games starting with Rogue Trader use the same approach. Percentile tables also appear in games that otherwise use a d20.
Is rolling under or over better on a d100?
Neither is better, they are just different conventions. Roll-under systems put the target on your character sheet, so a higher skill is easier to read at a glance. Roll-over systems set a difficulty number instead. Check which one your game uses before adding any modifiers.